https://www.jurnal.ummi.ac.id/index.php/perseda/issue/feed Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar 2024-04-29T07:36:57+07:00 Iis Nurasiah jurnalperseda@ummi.ac.id Open Journal Systems <p align="justify"><strong>Jurnal Perseda: Jurnal Pendidikan Guru Sekolah Dasar </strong>(e-ISSN: <a href="http://u.lipi.go.id/1560843007">2684-9917</a>) is a peer-reviewed journal published by Department of Elementary Teachers Education, Muhammadiyah University of Sukabumi. Since its first issued in 2018, Jurnal Perseda has been publishing scientific articles consistently research articles. Jurnal Perseda publishes the new editions every April, August, and December. <strong>Jurnal Perseda</strong> is indexed by <u></u><a href="https://jurnal.ummi.ac.id/index.php/perseda">Google Scholar</a>, <a href="https://search.crossref.org/?from_ui=yes&amp;q=https%3A%2F%2Fdoi.org%2F10.37150%2Fperseda.v6i2">Crossref</a>, <a href="https://garuda.kemdikbud.go.id/journal/view/17969">Garuda</a> (Garba Rujukan Digital), <a href="https://app.dimensions.ai/discover/publication?search_mode=content&amp;search_text=10.37150%2Fperseda&amp;search_type=kws&amp;search_field=full_search">Dimensions</a></p> https://www.jurnal.ummi.ac.id/index.php/perseda/article/view/2143 Analisis Penggunaan Media Pembelajaran Puzzle Model Tetris Pecahan Untuk Meningkatkan Prestasi Belajar Matematika Siswa Kelas IV SDIT Bina Cendekia 2024-04-19T09:31:38+07:00 Tintin Rustini marustini79@gmail.com Muhamad Sofian Hadi M_Sofianhadi@yahoo.com <p><em>Math lessons, especially fractions, often pose difficulties for some students at the primary school level. Various learning methods and media are needed to overcome these challenges. One of the interesting learning media is the Tetris puzzle model. This study aims to evaluate the effectiveness of using Tetris fraction puzzle media in improving the math learning outcomes of fourth grade students at SDIT Bina Cendekia. This research uses a qualitative approach to accurately describe symptoms or phenomena. The subjects of this study were 25 fourth grade students of SDIT Bina Cendekia. The research took place during March 2023 and involved various data collection methods, including classroom observations, interviews with teachers and students, and documentation of learning activities. Data were analyzed in a number of stages, including mapping, thematic analysis, and interpretation. The results showed that the use of Tetris fraction puzzle learning media significantly improved student achievement. Students who initially had difficulty understanding fraction math lessons admitted that it was easier to understand the teacher's explanation and do the assignments. During the summative test, the average student's fraction math score increased significantly. </em></p> 2024-04-29T00:00:00+07:00 Copyright (c) 2024 Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar https://www.jurnal.ummi.ac.id/index.php/perseda/article/view/2162 Pengembangan Media Permainan Tradisional Congklak Pada Materi Penjumlahan dan Pengurangan Untuk Meningkatkan Kemampuan Berhitung 2024-04-28T21:24:10+07:00 siti maysaroh simay5910@gmail.com Cindya Alfi cindyalfi22@gmail.com Mohamad Fatih fatih.azix@gmail.com <p><em>This research originates from the results of preliminary observations and interviews conducted with elementary school teachers at SDIT Al-Firdaus Semen. The learning process was found to be problematic, due to a lack of various teaching materials. The limited variety of media results in a lack of engagement among students, leading to boredom and distraction during arithmetic lessons. Students often stray off course, engaging in conversations with peers or immersing themselves in other activities in the classroom. To answer this problem, the traditional congklak game was introduced as a pedagogical tool to improve the numeracy skills of first grade students at SDIT Al-Firdaus Semen. Using the ADDIE research model, this study involved a total of 15 participants. The Research and Development method or commonly referred to as RnD is guided by the ADDIE model which consists of five stages, namely analysis, design, development, implementation, and evaluation. The tools used in this process include material expert sheets, media experts, user experts (teachers), as well as pretest and posttest assessments. The purpose of this study was to improve the numeracy skills of first grade students at SDIT Al-Firdaus in addition and subtraction. The results showed that media experts rated the results of the assessment at 82.5% (very feasible), material experts at 90% (very feasible), and user experts (teachers) at 100% (very feasible). Together, these assessments show that the traditional congklak game media is very suitable for improving the arithmetic addition and subtraction skills of grade 1 SDIT Al-Firdaus students. Congklak Traditional Game Media not only improves students' numeracy skills but also provides valuable data through pretest and posttest scores which are then calculated using N-Gain. The average N-Gain value obtained is 81.38%, indicating a high level of improvement. Based on this, it can be concluded that the use of Congklak Traditional Game media is highly recommended and effective in improving students' numeracy skills.</em></p> 2024-04-29T00:00:00+07:00 Copyright (c) 2024 Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar https://www.jurnal.ummi.ac.id/index.php/perseda/article/view/2165 Penerapan Permainan Tradisional Bakiak dan Gobag Sodor Untuk Menstimulus Keterampilan Sosial Siswa 2024-04-29T07:36:57+07:00 Latifa Dewi Masyitho latifadewi69@gmail.com Mohamad Fatih mohamadfatih@unublitar.ac.id Cindya Alfi Cindyalfi@gmail.com <p><em>This study aims to produce development products in the form of teaching materials for class IV,namely the Scientific Based Fun Thinkers Book,material on Indonesia cultural diversity to improve student self regulation in this study using the development method (Research&amp;Development) with the ADDIE development model ,Analysis (analysis), Design(design), Development(development), Implementation (Implementation) and Evaluation (evaluation).The data source in this study consisted of primary data obtained from the research environment,namely UPT SDN Kebonduren 01 Blitar Regency,with 18 class IV students as research subjects.the result showed that the development of scientific based fun thinkers book media on Indonesia cultural diversity material was carried out through the stages of observation,validation by media experts and material experts,linguists as well as field trials with fourth grade students at SDN kebonduren 01.The validity test was carried out by experts show valid result with percentages showing more than 91 %.while the increase in self regulation proved to increase by category with the result t count for self regulation of 8.5.</em></p> 2024-04-29T00:00:00+07:00 Copyright (c) 2024 Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar https://www.jurnal.ummi.ac.id/index.php/perseda/article/view/2168 Pengembangan Media Flipbook Berbasis Augmented Reality Materi Keragaman Budaya Untuk Meningkatkan Self-Efficacy Siswa Kelas IV 2024-04-29T07:31:05+07:00 Mufidatul Khusna mufikhusna25@gmail.com Mohamad Fatih fatih.azix@gmail.com Cindya Alfi cindyalfi22@gmail.com <p><em>Self-efficacy</em><em> is the ability of students to believe in their abilities. One way to improve students' self-efficacy skills at school is to use instructional media. One of the learning media that can be developed is augmented reality-based flipbook media in IPAS matter. The media was developed with the ADDIE development model. Interviews and questionnaires are data collection techniques used by researchers. Validation from media experts got a score of 87%, material experts got a score of 100% and language experts got a score of 82%. This means that the media developed by the researcher is included in the valid category and can be used for research. the results of increasing students' self-efficacy abilities after learning using flipbook media based on augmented reality are calculated using the N-Gain formula and get a score of 0.5122. These results are included in the moderate category.</em> <em>Thus, it can be concluded that the use of flipbook media can help increase students' self-efficacy and make learning more interesting than previous learning.</em></p> 2024-04-29T00:00:00+07:00 Copyright (c) 2024 Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar https://www.jurnal.ummi.ac.id/index.php/perseda/article/view/2170 Analisis Keterampilan Berbicara Siswa Kelas III MI Nurul Hikmah dalam Pembelajaran Tematik 2024-04-29T07:27:59+07:00 Nurvia Urfany unurvia@gmail.com Dilla Fadhillah dillafadhillah89@gmail.com Eka Kurniawan Yulyawan ekayeka88@gmail.com <p><em>This study aims to describe how the speaking skills of third grade students of MI Nurul Hikmah in thematic learning. Speaking is a very important skill in everyday life, indirectly speaking activities will hone one's communication skills. Speaking skills become something that is very influential on the school or educational environment, family and other public environments. It is very important for everyone to develop their speaking skills. This research uses a qualitative approach with the subject of Teachers and Students. In collecting data, researchers used observation methods, interviews, oral tests and documentation studies. The results of this study speaking skills on the subject of research students grade III MI Nurul Hikmah seen in the indicators used consist of pronunciation, intonation, vocabulary or sentences, memorization, and mimic or expression. From several indicators of speaking skills, it shows that there is only 1 student who obtained a very good category, 3 students obtained a good category, as many as 9 students obtained a sufficient category, 3 students obtained a less category, and 3 students obtained a very poor category. With the results of the tests conducted, the level of speaking skills of grade III MI Nurul Hikmah in thematic learning is in the good enough category</em>.</p> <p> </p> 2024-04-29T00:00:00+07:00 Copyright (c) 2024 Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar https://www.jurnal.ummi.ac.id/index.php/perseda/article/view/2178 Analisis Pemahaman Konsep IPA Materi Perubahan Wujud Benda Kelas V SD Negeri 160 Palembang 2024-04-29T00:41:36+07:00 M. Aditya Fahreza agustinsherlyputri7@gmail.com A. Heryanto s1kesenian@gmail.com Sunedi sunedi.sudarman@gmail.com <p><em>This research aims to determine the ability to understand science concepts regarding changes in the form of objects for class V SD Negeri 160 Palembang. The method used is descriptive qualitative. The data collection techniques used were interviews, observation and documentation. The results of teacher and student observations after researchers observed, understood and saw all learning activities taking place. The results of the interviews were reduced to strengthen the results of research observations. As for the results of these observations, the researcher really understands the models, media and methods that the teacher provides during the teaching process. Results of research with 7 informants from class V students and class V teachers, where for the ability to understand science concepts material changes in form. Class V objects at SD Negeri 160 Palembang can be categorized as good. Based on the results of interviews and observations, students seem to understand science learning, especially the material on changes in the shape of objects. Apart from that, observations of teacher test results showed that the average student score reached 74.6. This proves that the results of interviews, observations and documentation carried out by researchers show that students' memory is good.</em></p> 2024-04-29T00:00:00+07:00 Copyright (c) 2024 Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar https://www.jurnal.ummi.ac.id/index.php/perseda/article/view/2186 Pengembangan Media Pocked Book Berbasis Augmented Reality Untuk Meningkatkan Literasi Digital Kelas IV SDN Modangan 2024-04-18T20:12:29+07:00 UMI CHABIBAH umychabibah11@gmail.com Mohamad Fatih, M.Pd fatih.azix@gmail.com Cindya Alfi Cindyalfi@gmail.com <p><em>This study aims to 1) Maintain Pocket Book Design based on Augmented Reality (AR) Developed on Plant Body Part Materials and Its Functions in IPA Lectures (2 Knowledge of the Applicability of Pocket Books Learning Media based on augmented reality) As the Learning Media for Plant Body Body Parts and its Functions on IPA Lektures (3 Knowing the Improvement of Student Digital Literacy on Body Part Matters and Functions After Using the Augmenced Reality Based Book Pocket Media (AR). In this study using Research and Development Methods (Research and Development) Data sources in this study consist of primary data obtained from the research environment, namely SDN Modangan 05 Districts Nglegok, with research subjects totaling 24 students of class IV, consisting of 19 male students and 5 female students. Research results show that 1) The development of media pocket book based on augmented reality material parts of the plant body and its function is carried out through the stages of define, design, development, and disseminate. The phase involves observation, validation by media and material experts, as well as field trials with students of Class IV SDN Modangan 05. 2) The product validation results showed a score of 66, which after being processed in the presentation formula was 97%. The scores show that the augmented reality based media pocket book is valid and suitable for use in learning activities. Analysis of digital literacy improvement data using augmented reality-based pocket book media showed a comparison of 0.6830 between pre-angket and post-angkat. Based on the N-Gain level criteria, this study falls into the middle category</em></p> 2024-04-29T00:00:00+07:00 Copyright (c) 2024 Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar https://www.jurnal.ummi.ac.id/index.php/perseda/article/view/2413 Peningkatan Partisipasi dan Prestasi Belajar Siswa Pada Mata Pelajaran IPA Dengan Model Discovery Learning Kelas IV SD 2024-03-15T10:12:10+07:00 Rossy Fitrianingsih Rossy rossyfitrianingsih14@gmail.com Rokayah rokayahrokayah707@yahoo.com Mestika Sekarwinahyu tika@ecampus.ut.ac.id <p><em>The primary objective of this article is to assess variances in student engagement and academic performance, specifically focusing on the properties of light in the field of natural science. This analysis is conducted by implementing the Discovery Learning model among fourth-grade students at Sukalarang State Elementary School, Manglid State Elementary School, and Gedurahayu State Elementary School in Sukaralang Sub-district, Sukabumi District. Employing a quasi-experimental approach, the research relies on quantitative data analysis. Findings indicate that student participation is highly commendable at Sukalarang State Elementary School, whereas at Manglid State Elementary School and Gedurahayu State Elementary School, participation is deemed satisfactory. Post-treatment, there was a noticeable enhancement in academic achievement, showcasing a significant disparity between pre-treatment and post-treatment results when employing the Discovery Learning model across the three schools. The most substantial improvement in academic achievement was observed at Sukalarang State Elementary School, followed by Manglid State Elementary School, with the smallest increase noted at Gedurahayu State Elementary School. In conclusion, the application of the Discovery Learning method is proven to elevate both student engagement and academic performance in the realm of natural science, particularly concerning the properties of light materials, for fourth-grade students.</em></p> <p><em> </em></p> 2024-04-29T00:00:00+07:00 Copyright (c) 2024 Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar https://www.jurnal.ummi.ac.id/index.php/perseda/article/view/2509 Penerapan Permainan Tradisional Bakiak Dan Gobag Sodor Untuk Menstimulus Keterampilan Sosial Siswa 2024-04-16T14:26:27+07:00 DWI LESTARININGSIH Fajar Tri Hatmoko dwilest.ningsih@gmail.com Berliana Henu Cahyani berliana.henucahyani@ustjogja.ac.id Ana Fitrotun Nisa ananisa@ymail.com <p><em>Social development is a very important aspect of child development. Failure to master social skills will make it difficult to adapt to the surrounding environment, which can cause various social problems. One way to develop social skills is to give children enough time to play with peers. Traditional games are a form of stimulation for aspects of social development. The traditional games used are Bakiak and Gobag sodor. This article aims to explain the application of traditional games to stimulate social skills and their implications. This type of research is qualitative descriptive research with 28 grade 1 students as subjects consisting of 18 male students and 10 female students. The research was carried out at SD Negeri Karangnongko I for the 2023/2024 academic year. Data collection techniques in this research are observation, interviews and documentation. The data analysis technique uses Milles and Huberman analysis which consists of data reduction, data presentation and verification. The results of the research that has been carried out show that the application of traditional Javanese games is able to provide a stimulus for social skills in students. These skill aspects are cooperation, adaptation, interaction, self-control, obeying rules, and respecting people.</em></p> 2024-04-29T00:00:00+07:00 Copyright (c) 2024 Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar https://www.jurnal.ummi.ac.id/index.php/perseda/article/view/2675 Analisis Karakter Cinta Tanah Air Melalui Lagu-Lagu Nasional Pada Siswa Dengan Gangguan Tunagrahita 2024-04-16T14:05:28+07:00 Rizka Venza Taufan Utama Rizka Venza Taufan Utama 208620600084@umsida.ac.id Tri Linggo Wati Tri Linggo Wati trilinggowati@umsida.ac.id <p><em>Love for the homeland is loving the country and always taking part in maintaining culture, economy, language and politics for the sake of the integrity and sovereignty of the nation. However, mentally retarded children have not yet instilled the character of love for the country properly. This research aims to analyze the character of love for one's country through national songs in students with intellectual disabilities. This research uses a qualitative method through a case study approach with the subjects involved in the research being 1 mildly mentally retarded student and 1 moderately mentally retarded student in class III. Data collection techniques through observation, interviews and documentation. The data validation technique uses triangulation techniques. The results of this research state that D is able to recognize national song titles independently and is able to understand national song composers using the help of the media and D is able to sing national song lyrics. Meanwhile, N cannot yet know the title, creator and singing of the national song. The inability of mentally retarded students to gain knowledge of national songs is influenced by intellectual limitations or IQ.</em></p> 2024-04-29T00:00:00+07:00 Copyright (c) 2024 Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar